About the Role
Soundscape is seeking a Sound Designer / Audio Supervisor to help shape the sonic identity of immersive, music-driven virtual worlds. This role blends creative sound design, technical systems thinking, and leadership across large-scale environments and interactive spaces.
Key Responsibilities
- Lead sound design across large-scale environments, stages, and interactive spaces
- Build environmental audio systems that support scale, atmosphere, and emotional impact
- Design and implement 3D and spatial audio experiences where appropriate
- Collaborate closely with environment, graphics, and engineering teams in Unreal Engine 5
- Establish scalable audio pipelines that perform across PC and console
- Supervise audio implementation standards, quality control, and sonic cohesion
- Work directly with licensed music and artist-driven content integrations
Required Qualifications
- Strong portfolio demonstrating interactive sound design
- Experience shipping real-time projects (games, immersive experiences, or interactive media)
- Familiarity with Unreal Engine audio systems
- Experience with middleware such as Wwise or FMOD
- Solid understanding of spatial audio principles and real-time implementation
- Ability to design systems, not just individual sound effects
- Technical and systems mindset
Bonus Qualifications
- Experience working with live music or performance-driven content
- Background in adaptive or reactive music systems
- Experience with immersive audio formats (binaural, ambisonic, object-based mixing)
- Passion for music culture, immersive art, or large-scale interactive experiences
What We Offer
- Competitive salary and benefits based on experience
- Remote-friendly culture
- Creative, supportive atmosphere where technical mastery is valued
- Work/home balance
