About the Role
The Sound Designer (Open Level – II or III) creates and implements original sound effects and music for slot machines and other gaming platforms. This position focuses on the independent execution of sound design, music composition, and audio implementation based on established sound direction and development workflows, with an emphasis on creating engaging audio content that enhances gameplay flow and player experience.
Key Responsibilities
- Create original sound effects, music, and voiceover assets for slot machines and other gaming platforms, delivering consistent and engaging audio experiences
- Compose original background music (BGM) and musical elements that support gameplay flow, emotional pacing, and player engagement
- Collaborate closely with programmers to implement audio assets using proprietary tools, scripting, and established integration pipelines
- Design sound from the player’s perspective, considering player psychology, emotional impact, and gameplay feedback
- Independently manage assigned sound design tasks and small- to mid-scale projects, delivering high-quality results within defined schedules
- Perform accurate audio data setup and adaptation across different hardware and software environments
- Contribute to improvements in audio workflows and processes through practical production experience
Requirements
- Demonstrated portfolio of sound design and music composition work (required submission via YouTube, SoundCloud, or Vimeo)
- Proficiency with sound design tools and audio middleware
- Experience with game audio implementation and integration
- Strong collaborative and communication skills
