Full-time Sound Engineering

Sound Designer — Makeshift Software Inc

Makeshift Software Inc Columbus, OH, US USD 145000–150000 / YEAR 23 hours ago

Podwires is not the employer. This role is with Makeshift Software Inc. We found this listing on linkedin.com on September 11, 2026 and republished it on our job board. Apply directly with the company. View the original listing ↗

Photo by juan saav on Unsplash

Makeshift Software Inc | Remote (3–6 months) → Hybrid On-Site Full-Time

About Hexborn

Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.

Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.

The demo is live now on Steam, we advise you to try it before applying.

We’re building a world that should feel as oppressive and alive through sound as it does visually

The Blight’s corruption, the weight of combat, the tension of a raid going sideways.

We need a sound designer who can make Hexborn’s world sound as dangerous as it looks.

The Role

We’re looking for an experienced Sound Designer to own sound design and implementation for Hexborn — combat impacts, environmental atmosphere, spell and ability audio, and the ambient dread of the Graveglass Blight itself. You’ll be responsible for both crafting the sounds themselves and implementing them in-engine using Sonity, our adaptive audio middleware for Unity, so combat and exploration audio respond dynamically to what’s actually happening on screen.

This is a hands-on, high-ownership role. You won’t just be delivering static audio files — you’ll be building adaptive, layered soundscapes and combat feedback that hold up across long dungeon crawls and large-scale raid encounters.

What You’ll Do

  • Design and implement sound effects for combat, spells, VFX, and enemy behavior — using synthesis and foley recording to build original, layered sounds rather than relying solely on stock libraries
  • Build environmental and ambient soundscapes for dungeons, ruins, and Blight-corrupted environments
  • Implement adaptive, dynamic audio using Sonity within Unity
  • Design combat audio that scales cleanly across large raid encounters with many simultaneous sound sources
  • Collaborate closely with combat designers, VFX artists, and animators to ensure audio, visuals, and feedback land together
  • Maintain and organize our sound asset library and implementation standards as the game’s scope grows
  • Work within our broader workflow tooling: see our tools list

What You’ll Need

  • Proven professional experience in game sound design
  • Hands-on experience with Sonity or comparable adaptive/interactive audio middleware (Wwise, FMOD) — Sonity experience strongly preferred given our current pipeline
  • Expertise in sound synthesis, for building custom and layered SFX rather than relying solely on library assets
  • Expertise in foley, with hands-on experience recording and editing practical sound sources
  • Strong technical understanding of implementing audio inside Unity
  • A portfolio or reel demonstrating combat, environmental, and ambient sound design
  • Experience designing audio that scales well in busy, high-entity-count scenes (combat encounters, raids)
  • Comfort working independently in a small, fast-moving team where you’ll own your domain end-to-end

Perks & Tools

  • MOVE AI markerless motion capture + Z CAM E2-M4 camera capture system
  • Faceware Mark IV mocap helmets for facial performance capture
  • Industry-grade workstation, built to spec: see our standard build
  • Remote-first for the first 3–6 months, transitioning to hybrid on-site thereafter

Work Arrangement

We’ll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.

Makeshift Software Inc is the developer and publisher of Hexborn.

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